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Furthermore, upgrading your settlement costs a pretty penny, as do the walls and archer towers needed to defend your settlement. And whilst the raiding demons never kill your people, when they do attack them they strip them of their gold, turning them back into nomads. Cut down the trees surrounding them and that campsite disappears. The Nomads for recruiting into your kingdom are found in campsites in the forest. ![]() #JACKSEPTICEYE KINGDOM NEW LANDS FULL#Your engineers can get you a little bit of extra spending money from cutting down trees, and deep in the forest lies a couple of chests full of gold, but managing your income and your settlement’s growth is a tricky challenge. Fortunately, your archers can hunt rabbits and deer to provide cash, a trader visits town daily and generates more gold, and farmers bring in a healthy income after a few days of tending to their crops. #JACKSEPTICEYE KINGDOM NEW LANDS UPGRADE#Your settlement adds these new features and stalls as your upgrade the centre, and things get expensive fast. In the early game this is limited to engineers and archers, with you buying hammers and bows respectively, however, as the game progresses, farmers require scythes and knights require shields. Turning your citizens into useful members of your kingdom requires you to purchase their tools or weapons. It’s imperative that you defend against these raids whilst you complete repairs to your ship. These foal things mean to take gold from your citizens, as well as their weapons and tools, and most importantly your crown. Once the sun has set you’ll be beset by demons, coming from a portal – or set of portals – deep in the forest. It’s a cross between a management title and a tower defence game you recruit citizens to your settlement by giving nomads a gold coin, then you can turn them into engineers to build things, archers to shoot things, farmers to farm things, or knights to lead armies of archers against the things that come out at night. On each of the islands of the world you must build a settlement, repair your ship, then sail to another land to do it all over again. You are tasked, as the new king or queen, in building a kingdom. Despite the lack of clarity and punishing difficulty, Kingdom: New Lands is also hugely satisfying and fun. A single mistake, such as building the wrong kind of unit or expanding your kingdom too early, can be extremely difficult and often impossible to come back from, but there’s joy in the discovery and challenge that keeps you playing. ![]() It’s a compelling experience however many times you die you’ll find yourself quickly yearning to try again, fresh with the knowledge you gleaned from your last attempt. However, this is part of Kingdom: New Land’s narrative: the struggle to keep the crown and conquer each island. Moreover, this often turns into a trial and error learning curve, inevitably ending in your character’s death. #JACKSEPTICEYE KINGDOM NEW LANDS HOW TO#As such, it can get frustrating figuring out what you need to do and how to go about doing it. Kingdom: New Lands is purposely obtuse, providing a mere slither of context in the beginning and nothing more. ![]()
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